Eternal Arena Demo available

Eternal Arena Demo available

In the wake of the physical release of the original Rick Henderson, i’m proud to say that you can now play the demo version of Eternal Arena on Steam. Sure, there’s a lot of quirks to be ironed out, but you can get the gist of the action. Work on one of the most important things in the game is also coming to and end, so you expect drones to be in the next update. https://store.steampowered.com/app/3964000/Rick_Henderson_Eternal_Arena

Rick Henderson: Eternal Arena announcement

Rick Henderson: Eternal Arena announcement

After a few years of on and off work (to be honest, i was exhausted after working on Rick Henderson) on a small spin-off game to Rick Henderson i can proudly say the work is getting done. The demo of the game will be available for buyers of the Rick Henderson Physical Edition (the edition that comes with a floppy disc) for Switch and PS5 and they will get the access to a special repository on Steam while the game…

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Rick Henderson – Physical Edition

Rick Henderson – Physical Edition

It was long overdue due to COVID epidemic that certainly shook things up in the physical world, i am proud to announce that, thanks to passion of EastAsiaSoft and VGNY SOFT, Rick Henderson will finally see the light of day in the form of a physical edition for Nintendo Switch and PS5.Extra editions will have a lot of goodies, including the floppy with a demo of Rick Henderson: Eternal Arena, a spin-off of the original game.

Visual scripting – The good, the bad, the ugly

Visual scripting – The good, the bad, the ugly

I was contacted by someone regarding Playmaker development and it inspired me to write a blog about visual scripting in general and how few programmers are actually using visual way to make games. It’s fast and easy to learn, but comes with its own set of caveats. I never inteded to make games. I grew up playing video games on C64, Amiga and PC but that was it.  A while ago (like 7 years ago) i wanted to change my…

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New game – a small Rick Henderson Spin-off

New game – a small Rick Henderson Spin-off

While Rick Henderson is happily being ported for Xbox, Playstation and Switch, i decided to make a small spin-off game that will be free for all existing and new Rick Henderson owners. It will be available to buy separately and i have yet to decide on pricing, but it will be somewhere between $0.25 and $0.50. What, am i nuts? Consider it a small experiment, i want to see how much traction and sales can a small and cheap game…

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Rick Henderson goes to Early Access on 23.12.2020.!

Rick Henderson goes to Early Access on 23.12.2020.!

Current Early Access version contains: ■ Three player ships with different special abilities and stats■ 40 different enemies■ 5 levels■ 5 bosses in three variations each (15 bosses total)■ 25 weapons■ 250 unique waves■ 5 random events (Warp Malfunction, Asteroid Field, Minefield, Laser Barrage, Meteor Storm)■ 20 perks to choose from at the end of each level

Making Waves in Rick Henderson

Making Waves in Rick Henderson

The most important thing, the flesh of the game, are enemy attack waves. In this short log i will show you how they are made. The process is a bit tedious and probably can be automated to a certain amount (which i will probably be introducing to add some random variety) but it serves me well and gives a decent amount of control over what i do. First, i choose what enemies will the wave contain (out of 40 enemies,…

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Rick Henderson on GDWC2020

Rick Henderson on GDWC2020

I’m proud to announce that Rick Henderson has been selected as a participant in the Game Development World Championship 2020 in the commercial title category. GDWC has been (to my knowing) been held since 2012., and it’s a great way to help developers gain visibility. In today’s video game market, which is overly saturated, it’s quite hard to get your game noticed unless you have a strong publisher, so every bit counts. That’s why, my dear subscribers, i need your…

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Optimization time! Part one – Pooling

Optimization time! Part one – Pooling

I’ve been postponing this for a long time, but some time near the end of the past year i realized another overhaul is due, this time for optimization purposes. It’s a long and tedious process and can get you into a rabbit hole that can be hard to get out of. My recommendation is not to overoptimize, but do take care of bottlenecks as soon as they appear since they can get you back to square one too late in…

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Beta testers wanted!

Beta testers wanted!

As the early access draws near, i need some people for testing the game and giving me their opinions and bug reports. All testers will get access to latest version in the dev branch and a steam key when it gets to early access. You can apply by posting here: https://steamcommunity.com/app/1023790/discussions/0/2865909716042511185/