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Month: September 2018

Dev Log #5 Cutting halves in half

Dev Log #5 Cutting halves in half

When starting out with a game in a powerful engine like Unity it seems like everything is possible and that you can make a game in a finger snap. While everything is possible and you can make something playable in a relatively short time span, making a complete game usually takes a fair share of time, especially if you are a newbie to game design, engine itself and programming. As far as i can tell, illusions of grandeur are quite…

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