Designing a Swarm Missile weapon in Playmaker
Making the weapon itself First thing we need to do will be making the weapon that will actually be launching those missiles, right? It’s a plain and simple contraption made of two FSM’s i called FiringSystem and FiringTimer. Firing system will handle the missile creation, and FiringTimer will take care of giving the weapon a rate of fire. It’s basically a countdown timer of cooldown between two missile salvos. It’s a really simple setup. Firing System FSM Here’s the graph…