Browsed by
Author: admin

What did i learn from a failed indieGoGo campaign

What did i learn from a failed indieGoGo campaign

Nobody likes to read about failing (or maybe they do since it’s a great opportunity to learn from others’ mistakes), but it’s a harsh reality in this line of work. The most important thing is to learn something new, and that can be only managed through trying. And when you try, you’ll fail. A lot. A month ago i finally pushed the big, red START CAMPAIGN button on IndieGoGo and hoped for the best. After all, months of preparation were…

Read More Read More

IndieGoGo campaign is live!

IndieGoGo campaign is live!

The time has finally come to gather funds needed for doing the remainder of the game! You can get some awesome perks by supporting me: Early Access, game’s awesome soundtrack and game itself discounted from the regular planned price, Galaxy Database in PDF or hardcopy and even an opportunity to design your own enemy or have your name appear on a blimp in-game! Click here to help this game come to life in all its glory!

Designing audio for video games, part 1

Designing audio for video games, part 1

I find the value of audio in video games immensely important, on par with graphic representation. It enables you to pull the player into the world you designed and help him immerse in the way you imagined it to exist. I believe implementing sound is usually left as the last thing to do (when you work alone) unless you are making a music-based game, but when my inexperience with implementing audio into a video game is taken into account, there’s…

Read More Read More

Demo released!

Demo released!

Wow, almost four years of work for a humble demo. But things will only get faster and better now that the solid foundation has been laid. Steam – https://bit.ly/2FayeNc Itch – https://bit.ly/2Y5Miz0 GameJolt – https://bit.ly/2XWncCr  I hope you’ll enjoy it, all feedback is welcome!

Perspective of living as an indie dev in my country

Perspective of living as an indie dev in my country

Game development is a really nice job, at least when you’re an indie, not a cog in an AAA crunching machine. You can sit in the comfort of your home and have no expenses for commuting, office rental and eating out, at least that’s how i imagine it to be. But the real question is – can you earn a living wage by doing it? You can read a lot on indie game developer hardships these days. Things are looking…

Read More Read More

Interview with Play! Zine

Interview with Play! Zine

Hi Uroš, we’re glad that we finally have the chance of doing this interview. For starters, can you tell our audience a bit more about your project – what is Rick Henderson? In short, Rick Henderson is a horizontal-scrolling endless shooter. Five factions, five bosses, loads of guns, perks, great music and beautiful pixel art graphics. When you get to the end, you go on – until you leave your bones in space. How did the whole story start and…

Read More Read More

How i made my IndieGoGo campaign, part 2

How i made my IndieGoGo campaign, part 2

Needless to say, i made a lot of research on best time and best ways to launch the campaign. Here’s the graph from medium.com on Kickstarter campaigns from 2014. Obviously, i missed the train for December, which is one of the best months for launching the campaign. It makes sense, people spend more money in the holiday season and they’re a bit dry in the following month, which is January, and the worst month for crowdfunding campaigns. I don’t have…

Read More Read More

How i made my IndieGoGo campaign, part 1

How i made my IndieGoGo campaign, part 1

After more than two whole years of toiling, sleepless nights, stiff fingers and dry eyes, i finally reached the point where i’m ready to show something more complete to the world and prepare for the crowdfunding campaign that will help me bring the game to a final release. While Kickstarter clearly enables a wider audience, it is not available in my country so i didn’t have much choice of a platform for crowdfunding – IndieGoGo was basically the only way…

Read More Read More

Dev Log #5 Cutting halves in half

Dev Log #5 Cutting halves in half

When starting out with a game in a powerful engine like Unity it seems like everything is possible and that you can make a game in a finger snap. While everything is possible and you can make something playable in a relatively short time span, making a complete game usually takes a fair share of time, especially if you are a newbie to game design, engine itself and programming. As far as i can tell, illusions of grandeur are quite…

Read More Read More

Ode to Nested Prefabs from a noob indie dev

Ode to Nested Prefabs from a noob indie dev

I must admit that i’ve been a bit what you could call ‘lazy’ for the past few months.  Why is lazy hyphenated? Well, because i’m not really lazy, i just tried to finish a game from 0 knowledge of Unity in under two years, which is not an easy task. I spent a lot of sleepless nights working, had a few burnouts, but one thing ultimately slowed down my progress to almost halt. When i finished most of the mechanics…

Read More Read More