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Tag: gamedev

Designing enemies on a budget

Designing enemies on a budget

I posted a small video of an enemy from Rick Henderson on Twitter yesterday and it gained a lot of traction so i think it would be interesting to post some stuff on enemy design and how i do it. When i started making Rick Henderson i wanted it to be something unique with easily recognizable enemies defined by their faction, design and modes of attack. With something so ambitious as a one man project that works on more than…

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Spawning System Overhaul and overcoming the obstacle of enemy pattern making

Spawning System Overhaul and overcoming the obstacle of enemy pattern making

The Grid Wow, it’s been a while, but things are moving forward slowly but surely! I’ve been busy with lots of coding and programming enemies and i encountered some difficulties in proper positioning. On the image below you can find how the spawn points looked (5 spheres on each side) and how they look now (the red X signs) Obviously, it offers much more in terms of positioning. More than a year ago, when i first started working on a…

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