Browsed by
Tag: Playmaker

From Playmaker to C#

From Playmaker to C#

In my previous blog entry i reviewed most popular scripting solutions, with Playmaker being number one as a one of a kind solution for making games easily. As noted, while being extremely useful for rapid prototyping, you can encounter multiple issues that i wrote about. As far as i know, few people are working on it, so the development is going really slow, with some major problems still existing in the current codebase after many years, such as global variables…

Read More Read More

Designing a Swarm Missile weapon in Playmaker

Designing a Swarm Missile weapon in Playmaker

Making the weapon itself First thing we need to do will be making the weapon that will actually be launching those missiles, right? It’s a plain and simple contraption made of two FSM’s i called FiringSystem and FiringTimer. Firing system will handle the missile creation, and FiringTimer will take care of giving the weapon a rate of fire. It’s basically a countdown timer of cooldown between two missile salvos. It’s a really simple setup. Firing System FSM Here’s the graph…

Read More Read More