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Month: April 2022

From Playmaker to C#

From Playmaker to C#

In my previous blog entry i reviewed most popular scripting solutions, with Playmaker being number one as a one of a kind solution for making games easily. As noted, while being extremely useful for rapid prototyping, you can encounter multiple issues that i wrote about. As far as i know, few people are working on it, so the development is going really slow, with some major problems still existing in the current codebase after many years, such as global variables…

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