From Playmaker to C#
In my previous blog entry i reviewed most popular scripting solutions, with Playmaker being number one as a one of a kind solution for making games easily. As noted, while being extremely useful for rapid prototyping, you can encounter multiple issues that i wrote about. As far as i know, few people are working on it, so the development is going really slow, with some major problems still existing in the current codebase after many years, such as global variables…