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Month: February 2017

Dev Log #3

Dev Log #3

Intro Turns out that thing aren’t always simple as they seem at first glance. I spent more time than planned on overhauling the weapon pickup and replacement system i wrote about in the previous dev log. Apparently, despite the system being laid out well, there were some hurdles that appeared. First of all, the weapon switching system that was meant to be extremely basic and function by simply activating and deactivating children objects (weapon objects with firing FSMs) on the gunpoint…

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Dev Log #2

Dev Log #2

It’s been almost two weeks and i’ve been very busy with my day job so i didn’t manage to spare too much time for game, but i finally finished (for me) a very complicated thing – upgrade and weapon switching system. Player starts out with one weapon. During the game he can pickup a variety of weapons from destroyed cargo ships. The first time he picks up a weapon, it is added as a second weapon, and player can switch…

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