Making Waves in Rick Henderson
The most important thing, the flesh of the game, are enemy attack waves. In this short log i will show you how they are made. The process is a bit tedious and probably can be automated to a certain amount (which i will probably be introducing to add some random variety) but it serves me well and gives a decent amount of control over what i do. First, i choose what enemies will the wave contain (out of 40 enemies,…