Dev Log #2

Dev Log #2

It’s been almost two weeks and i’ve been very busy with my day job so i didn’t manage to spare too much time for game, but i finally finished (for me) a very complicated thing – upgrade and weapon switching system. Player starts out with one weapon. During the game he can pickup a variety of weapons from destroyed cargo ships. The first time he picks up a weapon, it is added as a second weapon, and player can switch…

Read More Read More

Dev Log #1

Dev Log #1

To keep the track of the work done, motivate myself and keep people interested, it’s time to start a Dev Blog. Here’s the first one for the work done in the last few days, enjoy. Design of the Swarm Missiles weapon. Basically (as the name says) it launches a swarm of small missiles from the player ship and every one of them tracks random enemy. It may require an overhaul to make them more random with some sort of unnecessary…

Read More Read More

Presenting the Paragons

Presenting the Paragons

Paragons are mysterious faction of occultists that use phase shifting and cloaking ships based on that funny yellow balls full of energy.

Flamethrower Tutorial – No Coding Required!

Flamethrower Tutorial – No Coding Required!

Flamethrowers, acid guns and stasis guns (spray weapons) are one of the most used guns in shoot ’em ups, so i made a little tutorial to help everyone who’s new to Unity and Shuriken particle system. Sprites This one’s quite easy, i use a neat little program called Aseprite for pixel art, you can find it on Steam. I made a small sprite sheet we will be using for our flamethrower, in this case it’s 64 pixels wide and 8 pixels…

Read More Read More

New level backgrounds

New level backgrounds

Some new nebulas for you to fight in, hope you like them! Don’t forget to follow us on Tumblr and Twitter for new updates.